If what you are saying is true, the iOS app store should be brought to its knees with broken apps every time they rolled out a new release. Not doing so leaves you with a pile of very upset long-standing, dedicated customers.
I would argue that It is healthy software development - when you are building against a platform that you_know is going to change significantly once a year - to proactively develop against the next release of the platform you are developing for.
I have had to wait for them to fix issues that affect my code, but if there is change in the API, there are typically options that allow me to stick with the code I have to some degree. I can’t think of a time I had to make any significant code changes to accommodate a GM build at the last minute, after having done dev against a beta, put it that way. I have found that the iOS/OSX beta builds_are good indicators of what final builds will look like.
It’s usually fielding and addressing radars around issues with the APIs as they are within that beta. By the time they drop a beta release, they don’t change a whole lot. Yes, there are issues, as there are with anything beta. I’ve had to do iOS dev against beta iOS and Xcode releases.
company they work for mandates latest versions for security reasons, they develop for iOS/Mac, they need some fix for hw problems, etc) let them wait…Īnd of course anybody buying a new Mac between now and December or whenever the fix is released will have to jump through hoops, un-install the OS, install Yosemite, etc to be able to work with Cubase…ĭon’t know who you are talking to but I disagree.
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